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Sorted A-ZMonsters
Clockwork Serpent
AC 27
rareClockworkConstructMindless
Lvl 8ClockworkConstructMindlessRare
- AC
- 27
- HP
- 110
- Perc
- +18
- Fort
- +15
- Ref
- +17
- Will
- +16
- STR
- +6
- DEX
- +3
- CON
- +3
- INT
- -5
- WIS
- +4
- CHA
- -5
Speed30 ft
Actions
- jaws +20 2d10+9 piercing reach 10 ft
- coils +20 2d12+9 bludgeoning plus
- AC
- 27
- HP
- 110
- STR
- +6
- DEX
- +3
- CON
- +3
- INT
- -5
- WIS
- +4
- CHA
- -5
AC 27
Fort +15
Ref +17
Will +16
HP 110
Immunities
death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious
Critical Deactivation If a clockwork serpent takes any precision damage or takes a critical hit and it has a serpent mode active (see below), it must attempt a DC 16 flat check. On a failure, it takes the damage from the critical hit as normal, is stunned 1, and its serpent mode deactivates.
Activate Serpent Mode [Reaction] Trigger The clockwork serpent begins its turn Effect The clockwork serpent transforms into a different mode.