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Monsters

Clockwork Serpent

AC 27

rareClockworkConstructMindless
Lvl 8ClockworkConstructMindlessRare
AC
27
HP
110
Perc
+18
Fort
+15
Ref
+17
Will
+16
STR
+6
DEX
+3
CON
+3
INT
-5
WIS
+4
CHA
-5
Speed30 ft
Actions
  • jaws +20 2d10+9 piercing reach 10 ft
  • coils +20 2d12+9 bludgeoning plus
AC
27
HP
110
STR
+6
DEX
+3
CON
+3
INT
-5
WIS
+4
CHA
-5

AC 27

Fort +15

Ref +17

Will +16

HP 110

Immunities

death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious

Critical Deactivation If a clockwork serpent takes any precision damage or takes a critical hit and it has a serpent mode active (see below), it must attempt a DC 16 flat check. On a failure, it takes the damage from the critical hit as normal, is stunned 1, and its serpent mode deactivates.

Activate Serpent Mode [Reaction] Trigger The clockwork serpent begins its turn Effect The clockwork serpent transforms into a different mode.