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Clockwork Serpent

This segmented brass mechanism reshapes itself mid-fight, its shifting gears jamming only under one clean, precisely placed blow.

rareClockworkConstructMindless

A clockwork serpent is a coiling mechanism of segmented metal that reshapes itself mid-fight, shifting between modes as its gears reconfigure. Catch it with a clean, precise blow and you can jam the works.

In play

Critical Deactivation If a clockwork serpent takes any precision damage or takes a critical hit and it has a serpent mode active (see below), it must attempt a DC 16 flat check. On a failure, it takes the damage from the critical hit as normal, is stunned 1, and its serpent mode deactivates.

Activate Serpent Mode [Reaction] Trigger The clockwork serpent begins its turn; Effect The clockwork serpent transforms into a different mode.

Level 8

Perception +18 · Senses darkvision · Skills Athletics +18

STRDEXCONINTWISCHA
+6+3+3-5+4-5
ACFortRefWill
27+15+17+16

HP 110 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious · Resistances physical 10 (except adamantine or orichalcum) · Weaknesses electricity 10, orichalcum 10

Speed 30 feet

Actions

  • Melee Jaws [Single Action] +20 (reach 10 ft, Magical), Damage 2d10+9 piercing
  • Melee Coils [Single Action] +20 (Magical), Damage 2d12+9 bludgeoning plus

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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