Clockwork Serpent
This segmented brass mechanism reshapes itself mid-fight, its shifting gears jamming only under one clean, precisely placed blow.
A clockwork serpent is a coiling mechanism of segmented metal that reshapes itself mid-fight, shifting between modes as its gears reconfigure. Catch it with a clean, precise blow and you can jam the works.
In play
Critical Deactivation If a clockwork serpent takes any precision damage or takes a critical hit and it has a serpent mode active (see below), it must attempt a DC 16 flat check. On a failure, it takes the damage from the critical hit as normal, is stunned 1, and its serpent mode deactivates.
Activate Serpent Mode [Reaction] Trigger The clockwork serpent begins its turn; Effect The clockwork serpent transforms into a different mode.
Level 8
Perception +18 · Senses darkvision · Skills Athletics +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +3 | -5 | +4 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +15 | +17 | +16 |
HP 110 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious · Resistances physical 10 (except adamantine or orichalcum) · Weaknesses electricity 10, orichalcum 10
Speed 30 feet
Actions
- Melee Jaws [Single Action] +20 (reach 10 ft, Magical), Damage 2d10+9 piercing
- Melee Coils [Single Action] +20 (Magical), Damage 2d12+9 bludgeoning plus