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Tar Zombie Predator
A tar-caked undead horror lurches into a sudden double charge, its jaws clamping down to drag prey into the muck before it can escape.
uncommonMindlessUndeadZombie
A tar-soaked undead horror that lurches and clambers after the living, its jaws clamping down to drag prey into the muck. Its jaws grab on a hit — see Improved Grab.
In play
- Flammable A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.
- Tar-Spattered Charge [Two Actions] The tar zombie predator lurches at its foe. It Strides twice and makes a claw Strike, or strides once and makes two claw Strikes. Both Strikes count toward its multiple attack penalty as normal. It can't make a Tar-Spattered Charge again for 1d4 rounds.
Level 7
Perception +15 · Senses darkvision · Skills Athletics +17, Stealth +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +0 | +4 | -5 | +2 | -3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +18 | +11 | +15 |
HP 180 · Immunities death effects, disease, mental, paralyzed, poison, unconscious · Weaknesses fire 10, positive 10, slashing 10
Speed 30 feet, climb 10 feet
Actions
- Melee Jaws [Single Action] +18, Damage 2d10+10 bludgeoning plus