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Tar Zombie Predator
AC 23
uncommonMindlessUndeadZombie
Lvl 7MindlessUncommonUndeadZombie
- AC
- 23
- HP
- 180
- Perc
- +15
- Fort
- +18
- Ref
- +11
- Will
- +15
- STR
- +6
- DEX
- +0
- CON
- +4
- INT
- -5
- WIS
- +2
- CHA
- -3
Speed30 ft, climb 10 ft
Actions
- jaws +18 2d10+10 bludgeoning plus
- AC
- 23
- HP
- 180
- STR
- +6
- DEX
- +0
- CON
- +4
- INT
- -5
- WIS
- +2
- CHA
- -3
AC 23
Fort +18
Ref +11
Will +15
HP 180
(negative healing)
Immunities
death effects, disease, mental, paralyzed, poison, unconscious
Flammable A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.
Speed 30 feet, climb 10 feet
Melee
[Single Action]
jaws +18,
Damage 2d10+10 bludgeoning plus Improved Grab
Tar-Spattered Charge [Two Actions] The tar zombie predator lurches at its foe. It Strides twice and makes a claw Strike, or strides once and makes two claw Strikes. Both Strikes count toward its multiple attack penalty as normal. It can't make a Tar-Spattered Charge again for 1d4 rounds.