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Tar Zombie Predator

A tar-caked undead horror lurches into a sudden double charge, its jaws clamping down to drag prey into the muck before it can escape.

uncommonMindlessUndeadZombie

A tar-soaked undead horror that lurches and clambers after the living, its jaws clamping down to drag prey into the muck. Its jaws grab on a hit — see Improved Grab.

In play

  • Flammable A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.
  • Tar-Spattered Charge [Two Actions] The tar zombie predator lurches at its foe. It Strides twice and makes a claw Strike, or strides once and makes two claw Strikes. Both Strikes count toward its multiple attack penalty as normal. It can't make a Tar-Spattered Charge again for 1d4 rounds.

Level 7

Perception +15 · Senses darkvision · Skills Athletics +17, Stealth +11

STRDEXCONINTWISCHA
+6+0+4-5+2-3
ACFortRefWill
23+18+11+15

HP 180 · Immunities death effects, disease, mental, paralyzed, poison, unconscious · Weaknesses fire 10, positive 10, slashing 10

Speed 30 feet, climb 10 feet

Actions

  • Melee Jaws [Single Action] +18, Damage 2d10+10 bludgeoning plus

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