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Monsters

Tar Zombie Predator

AC 23

uncommonMindlessUndeadZombie
Lvl 7MindlessUncommonUndeadZombie
AC
23
HP
180
Perc
+15
Fort
+18
Ref
+11
Will
+15
STR
+6
DEX
+0
CON
+4
INT
-5
WIS
+2
CHA
-3
Speed30 ft, climb 10 ft
Actions
  • jaws +18 2d10+10 bludgeoning plus
AC
23
HP
180
STR
+6
DEX
+0
CON
+4
INT
-5
WIS
+2
CHA
-3

AC 23

Fort +18

Ref +11

Will +15

HP 180

(negative healing)

Immunities

death effects, disease, mental, paralyzed, poison, unconscious

Flammable A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.

Speed 30 feet, climb 10 feet

Melee

[Single Action]

jaws +18,

Damage 2d10+10 bludgeoning plus Improved Grab

Tar-Spattered Charge [Two Actions] The tar zombie predator lurches at its foe. It Strides twice and makes a claw Strike, or strides once and makes two claw Strikes. Both Strikes count toward its multiple attack penalty as normal. It can't make a Tar-Spattered Charge again for 1d4 rounds.