Vampire Count
A vampire count rules through fear and cruelty, fighting with rapier and claw before dissolving into mist or taking wing as a giant bat.
Vampire counts rule their demesnes and subjects through a mix of fear and cruelty. A count fights with rapier and raking claw, but its true power lies in dissolving into mist, taking the shape of a giant bat, and binding new servants to its will.
Mist Escape [Free Action]
Change Shape [Single Action] (Concentrate, Divine, Polymorph) Giant bat with fangs +15 for 1d8+9 piercing.
Create Servitor (Divine, Downtime)
Level 6
Perception +17 · Senses darkvision · Languages Common, Necril; plus one regional language · Skills Acrobatics +13, Athletics +13, Deception +14, Diplomacy +14, Intimidation +16, Society +14, Stealth +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +3 | +2 | +2 | +4 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +11 | +14 | +17 |
HP 65 · Immunities death effects, disease, paralyzed, poison, sleep · Resistances physical 7 (except magical silver)
Speed 25 feet, climb 25 feet
Actions
- Melee Rapier [Single Action] +17 (deadly d8, disarm +1), Damage 1d6+11 piercing
- Melee Claw [Single Action] +17 (Agile), Damage 1d8+8 slashing plus