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MonstersUndead

Tar Zombie Snatcher

A lurching mass of corpse and clinging tar grabs whoever it hits, then vomits scalding pitch that slows and leaves foes vulnerable to fire.

uncommonMindlessUndeadZombie

A lurching mass of corpse and clinging tar, the snatcher has negative healing and drags victims into its sticky bulk before spewing scalding pitch over anyone who closes in.

In play

  • Its fist Strike seizes whatever it hits — see Improved Grab.
  • Flammable A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.
  • Vomit Tar [Two Actions] (Evocation, Primal) The tar zombie vomits a gout of sticky tar in a 15-foot cone that deals 5d6 bludgeoning damage (DC 24 basic Reflex save). Creatures that fail the save are slowed 1 and gain fire weakness 5.

Level 6

Perception +12 · Senses darkvision · Skills Athletics +15, Stealth +10

STRDEXCONINTWISCHA
+5+0+4-5+1-3
ACFortRefWill
22+18+10+13

HP 130 · Immunities death effects, disease, mental, paralyzed, poison, unconscious · Weaknesses fire 5, positive 5, slashing 5

Speed 25 feet, climb 10 feet

Actions

  • Melee Fist [Single Action] +17, Damage 2d8+8 bludgeoning plus