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Tar Zombie Snatcher
AC 22
uncommonMindlessUndeadZombie
Lvl 6MindlessUncommonUndeadZombie
- AC
- 22
- HP
- 130
- Perc
- +12
- Fort
- +18
- Ref
- +10
- Will
- +13
- STR
- +5
- DEX
- +0
- CON
- +4
- INT
- -5
- WIS
- +1
- CHA
- -3
Speed25 ft, climb 10 ft
Actions
- fist +17 2d8+8 bludgeoning plus
- AC
- 22
- HP
- 130
- STR
- +5
- DEX
- +0
- CON
- +4
- INT
- -5
- WIS
- +1
- CHA
- -3
AC 22
Fort +18
Ref +10
Will +13
HP 130
(negative healing)
Immunities
death effects, disease, mental, paralyzed, poison, unconscious
Flammable A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.
Speed 25 feet, climb 10 feet
Melee
[Single Action]
fist +17,
Damage 2d8+8 bludgeoning plus Improved Grab
Vomit Tar [Two Actions] (Evocation, Primal) The tar zombie vomits a gout of sticky tar in a 15-foot cone that deals 5d6 bludgeoning damage (DC 24 basic Reflex save). Creatures that fail the save are slowed 1 and gain fire weakness 5.