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Monsters

Tar Zombie Snatcher

AC 22

uncommonMindlessUndeadZombie
Lvl 6MindlessUncommonUndeadZombie
AC
22
HP
130
Perc
+12
Fort
+18
Ref
+10
Will
+13
STR
+5
DEX
+0
CON
+4
INT
-5
WIS
+1
CHA
-3
Speed25 ft, climb 10 ft
Actions
  • fist +17 2d8+8 bludgeoning plus
AC
22
HP
130
STR
+5
DEX
+0
CON
+4
INT
-5
WIS
+1
CHA
-3

AC 22

Fort +18

Ref +10

Will +13

HP 130

(negative healing)

Immunities

death effects, disease, mental, paralyzed, poison, unconscious

Flammable A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.

Speed 25 feet, climb 10 feet

Melee

[Single Action]

fist +17,

Damage 2d8+8 bludgeoning plus Improved Grab

Vomit Tar [Two Actions] (Evocation, Primal) The tar zombie vomits a gout of sticky tar in a 15-foot cone that deals 5d6 bludgeoning damage (DC 24 basic Reflex save). Creatures that fail the save are slowed 1 and gain fire weakness 5.