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MonstersHumanoid

Stumpfield War Saboteurs

A scrappy goblin troop scatters as one loose mass, snatching whatever isn't nailed down and diving for cover the instant a blow lands.

commonGoblinHumanoidTroop

A scrappy band of skirmishers who fight as one loose, scattering mass, the Stumpfield war saboteurs duck behind cover and snatch whatever isn't nailed down.

In play

Duck, Duck, Loose! [Reaction] Trigger The saboteurs are targeted by a Strike or an effect that requires a Reflex save; Effect The saboteurs scramble for the nearest cover. They become slowed 1 but gain standard cover until the beginning of their next turn.

Level 6

Perception +13 · Languages Common, Goblin · Skills Acrobatics +14, Athletics +12, Crafting +12, Deception +8, Stealth +14, Thievery +14

STRDEXCONINTWISCHA
+4+4+3+2+1+0
ACFortRefWill
23+14+15+12

HP 99 · Weaknesses area damage 5, splash damage 5 Troop Defenses

Speed 25 feet; troop movement

Abilities

  • Rush and Steal [Two Actions] Quickly moving in with grasping hands, the Stumpfield war saboteurs take what they can. The saboteurs Stride up to twice their Speed.