Nightmare
A flaming, damned-bearing steed gallops in a burst of speed, its scorching hooves igniting anyone it passes too close to.
Nightmares are flaming equine harbingers of death, their hooves leaving scorched prints and their breath reeking of brimstone. They carry the damned between worlds and trample anything foolish enough to bar the road.
In play
Divine Innate Spells DC 24
- 7th Interplanar Teleport (self and rider only)
Flaming Gallop [Two Actions] (Divine, Fire, Unholy) The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 3d6 fire damage with a DC 24 basic Reflex save to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop.
Level 6
Perception +14 · Senses darkvision · Languages Chthonian, Daemonic, Diabolic · Skills Acrobatics +13, Athletics +16, Intimidation +14, Survival +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +3 | +1 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +15 | +15 | +12 |
HP 100 · Resistances fire 10
Speed 40 feet, fly 90 feet
Actions
- Melee Jaws [Single Action] +16 (Magical, Unholy), Damage 2d10+8 piercing
- Melee Hoof [Single Action] +16 (Agile, Fire, Magical, Unholy), Damage 1d8+8 bludgeoning plus 1d6 fire