Hobgoblin General
Hobgoblin generals serve as leaders of armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften them.
- AC
- 25
- HP
- 90
- Perc
- +13
- Fort
- +12
- Ref
- +15
- Will
- +13
- STR
- +4
- DEX
- +3
- CON
- +2
- INT
- +0
- WIS
- +1
- CHA
- +2
- glaive +17 1d8+10 slashing
- composite shortbow +15 1d6+8 piercing 60 ft
- AC
- 25
- HP
- 90
- STR
- +4
- DEX
- +3
- CON
- +2
- INT
- +0
- WIS
- +1
- CHA
- +2
Hobgoblin generals serve as leaders of armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften them.
AC 25
Fort +12
Ref +15
Will +13
HP 90
Formation When they're adjacent to at least two other allies, the hobgoblin general gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.
Speed 25 feet
Melee
[Single Action]
glaive +17 (deadly d8, Forceful, Reach),
Damage 1d8+10 slashing
Ranged
[Single Action]
composite shortbow +15 (Brutal, deadly d10, Propulsive, range increment 60 feet, reload 0),
Damage 1d6+8 piercing