Showing0entries
Sorted A-Z
Monsters

Graveknight Captain

Graveknight captains once proudly led squads of troops in battle.

uncommonUndeadUnholy
Lvl 6UncommonUndeadUnholy
AC
24
HP
90
Perc
+14
Fort
+16
Ref
+14
Will
+13
STR
+5
DEX
+3
CON
+4
INT
+1
WIS
+2
CHA
+3
Speed25 ft
Actions
  • warhammer +16 2d8+7 bludgeoning
  • fist +16 2d4+7 bludgeoning
AC
24
HP
90
STR
+5
DEX
+3
CON
+4
INT
+1
WIS
+2
CHA
+3

Graveknight captains once proudly led squads of troops in battle.

AC 24 (26 with shield raised)

Fort +16

Ref +14

Will +13

HP 90

(rejuvenation, void healing)

Immunities

acid, bleed, death, disease, paralyzed, poison, unconscious

Graveknight's Shield

Reactive Strike [Reaction]

Speed 25 feet

Melee

[Single Action]

warhammer +16 (Acid, magical, shove),

Damage 2d8+7 bludgeoning plus 1d6 acid

Melee

[Single Action]

fist +16 (Acid, agile, magical),

Damage 2d4+7 bludgeoning plus 1d6 acid

Devastating Blast [Two Actions] (Acid, arcane) The graveknight captain unleashes a 30-foot cone of energy. Creatures in the area take 4d12 acid with a DC 24 basic Reflex save. The graveknight captain can use this ability once every 1d4 rounds.