Graveknight Captain
Graveknight captains once proudly led squads of troops in battle.
- AC
- 24
- HP
- 90
- Perc
- +14
- Fort
- +16
- Ref
- +14
- Will
- +13
- STR
- +5
- DEX
- +3
- CON
- +4
- INT
- +1
- WIS
- +2
- CHA
- +3
- warhammer +16 2d8+7 bludgeoning
- fist +16 2d4+7 bludgeoning
- AC
- 24
- HP
- 90
- STR
- +5
- DEX
- +3
- CON
- +4
- INT
- +1
- WIS
- +2
- CHA
- +3
Graveknight captains once proudly led squads of troops in battle.
AC 24 (26 with shield raised)
Fort +16
Ref +14
Will +13
HP 90
(rejuvenation, void healing)
Immunities
acid, bleed, death, disease, paralyzed, poison, unconscious
Graveknight's Shield
Reactive Strike [Reaction]
Speed 25 feet
Melee
[Single Action]
warhammer +16 (Acid, magical, shove),
Damage 2d8+7 bludgeoning plus 1d6 acid
Melee
[Single Action]
fist +16 (Acid, agile, magical),
Damage 2d4+7 bludgeoning plus 1d6 acid
Devastating Blast [Two Actions] (Acid, arcane) The graveknight captain unleashes a 30-foot cone of energy. Creatures in the area take 4d12 acid with a DC 24 basic Reflex save. The graveknight captain can use this ability once every 1d4 rounds.