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Graveknight Captain

An undead commander still drives its dead troops forward, its acid-corroded armor and unleashed blast punishing anyone who closes in.

uncommonUndeadUnholy

Graveknight captains once proudly led squads of troops in battle. Death stripped away the breath but not the command; the captain still drives the dead forward, armor weeping acid where rust should be.

In play

The captain has rejuvenation and void healing, and fights behind a raised Graveknight's Shield.

Reactive Strike [Reaction]

Devastating Blast [Two Actions] (Acid, arcane) The graveknight captain unleashes a 30-foot cone of energy. Creatures in the area take 4d12 acid with a DC 24 basic Reflex save. The graveknight captain can use this ability once every 1d4 rounds.

Level 6

Perception +14 · Senses darkvision · Languages Common, Necril · Skills Athletics +16, Intimidation +15, Survival +12, Warfare Lore +13

STRDEXCONINTWISCHA
+5+3+4+1+2+3
ACFortRefWill
24+16+14+13

HP 90 · Immunities acid, bleed, death, disease, paralyzed, poison, unconscious

Speed 25 feet

Actions

  • Melee Warhammer [Single Action] +16 (Acid, magical, shove), Damage 2d8+7 bludgeoning plus 1d6 acid
  • Melee Fist [Single Action] +16 (Acid, agile, magical), Damage 2d4+7 bludgeoning plus 1d6 acid

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