Great Ironbill
A massive raptor's iron-clatter beak scatters lesser creatures with sheer noise before its talons ever need to land.
The great ironbill is a massive raptor armored in slate-gray plumage, named for the iron clatter of its snapping beak — a sound that scatters lesser creatures before its talons ever land.
In play
Clatter [Two Actions] The ironbill snaps its beak together. Creatures within 30 feet take 2d10 sonic damage (DC 22 basic Will save). On a failure, the creature is also frightened 1 (frightened 2 on a critical failure).
Flyby Attack [Two Actions] The ironbill Flies and makes a talon Strike at any point along the way.
Standstill [Single Action] The great ironbill becomes unnervingly still. The next creature the ironbill makes a Strike against is off-guard to the ironbill.
Level 5
Perception +10 · Senses low-light vision · Skills Acrobatics +13, Intimidation +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +5 | +2 | -4 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +9 | +15 | +10 |
HP 58
Speed 20 feet, fly 40 feet
Actions
- Melee Beak [Single Action] +15 (Agile), Damage 2d6+6 bludgeoning
- Melee Talon [Single Action] +15 (Agile, reach 10), Damage 2d6+6 slashing