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Sorted A-ZMonsters
Great Ironbill
AC 22
commonAnimal
Lvl 5Animal
- AC
- 22
- HP
- 58
- Perc
- +10
- Fort
- +9
- Ref
- +15
- Will
- +10
- STR
- +5
- DEX
- +5
- CON
- +2
- INT
- -4
- WIS
- +2
- CHA
- +4
Speed20 ft, fly 40 ft
Actions
- beak +15 2d6+6 bludgeoning
- talon +15 2d6+6 slashing
- AC
- 22
- HP
- 58
- STR
- +5
- DEX
- +5
- CON
- +2
- INT
- -4
- WIS
- +2
- CHA
- +4
AC 22
Fort +9
Ref +15
Will +10
HP 58
Speed 20 feet, fly 40 feet
Melee
[Single Action]
beak +15 (Agile),
Damage 2d6+6 bludgeoning
Melee
[Single Action]
talon +15 (Agile, reach 10),
Damage 2d6+6 slashing
Clatter [Two Actions] The ironbill snaps its beak together. Creatures within 30 feet take 2d10 sonic damage (DC 22 basic Will save). On a failure, the creature is also frightened 1 (frightened 2 on a critical failure).
Flyby Attack [Two Actions] The ironbill Flies and makes a talon Strike at any point along the way.
Standstill [Single Action] The great ironbill becomes unnervingly still. The next creature the ironbill makes a Strike against is off-guard to the ironbill.