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Monsters

Great Ironbill

AC 22

commonAnimal
Lvl 5Animal
AC
22
HP
58
Perc
+10
Fort
+9
Ref
+15
Will
+10
STR
+5
DEX
+5
CON
+2
INT
-4
WIS
+2
CHA
+4
Speed20 ft, fly 40 ft
Actions
  • beak +15 2d6+6 bludgeoning
  • talon +15 2d6+6 slashing
AC
22
HP
58
STR
+5
DEX
+5
CON
+2
INT
-4
WIS
+2
CHA
+4

AC 22

Fort +9

Ref +15

Will +10

HP 58

Speed 20 feet, fly 40 feet

Melee

[Single Action]

beak +15 (Agile),

Damage 2d6+6 bludgeoning

Melee

[Single Action]

talon +15 (Agile, reach 10),

Damage 2d6+6 slashing

Clatter [Two Actions] The ironbill snaps its beak together. Creatures within 30 feet take 2d10 sonic damage (DC 22 basic Will save). On a failure, the creature is also frightened 1 (frightened 2 on a critical failure).

Flyby Attack [Two Actions] The ironbill Flies and makes a talon Strike at any point along the way.

Standstill [Single Action] The great ironbill becomes unnervingly still. The next creature the ironbill makes a Strike against is off-guard to the ironbill.