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Monsters

City Guard Squadron

AC 22

commonHumanHumanoidTroop
Lvl 5HumanHumanoidTroop
AC
22
HP
75
Perc
+12
Fort
+14
Ref
+9
Will
+11
STR
+5
DEX
+0
CON
+3
INT
+0
WIS
+2
CHA
+2
Speed25 ft
AC
22
HP
75
STR
+5
DEX
+0
CON
+3
INT
+0
WIS
+2
CHA
+2

AC 22

Fort +14

Ref +9

Will +11

HP 75

Troop Defenses

Speed 25 feet; troop movement

Fire Crossbows! [Two Actions] The city guards draw or reload their crossbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 120 feet that deals 3d8 piercing damage (DC 19 basic Reflex save). When the city guards are reduced to 8 or fewer squares, this area decreases to a 5-foot burst.

Form Up [Single Action]

Lower Halberds! [Single Action to Three Actions] Frequency once per round; Effect The city guards engage in a coordinated melee attack against each enemy within 10 feet, with a DC 19 basic Reflex save.