Sedacthy Marauder
Physically imposing sedacthies prove their status by controlling dangerous aquatic creatures like great white sharks and giant moray eels.
- AC
- 19
- HP
- 75
- Perc
- +9
- Fort
- +14
- Ref
- +9
- Will
- +9
- STR
- +6
- DEX
- +3
- CON
- +4
- INT
- +0
- WIS
- +1
- CHA
- +3
- spear +14 1d6+10 piercing
- jaws +14 1d4+8 piercing
- claw +14 2d4+8 slashing
- spear +11 1d6+10 piercing
- AC
- 19
- HP
- 75
- STR
- +6
- DEX
- +3
- CON
- +4
- INT
- +0
- WIS
- +1
- CHA
- +3
Physically imposing sedacthies prove their status by controlling dangerous aquatic creatures like great white sharks and giant moray eels.
AC 19
Fort +14
Ref +9
Will +9
HP 75
Vengeful Throw [Reaction] Trigger The marauder takes damage from a creature 20 feet or further away; Effect The marauder makes a ranged spear Strike against the triggering creature. This attack doesn't take a range increment penalty if the target is within the second range increment.
Speed 20 feet, swim 40 feet
Melee
[Single Action]
spear +14,
Damage 1d6+10 piercing
Melee
[Single Action]
jaws +14,
Damage 1d4+8 piercing plus 1d4 persistent bleed
Melee
[Single Action]
claw +14 (Agile),
Damage 2d4+8 slashing