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MonstersHumanoid

Sedacthy Marauder

An imposing sea-dweller proves its status by commanding sharks and eels, hurling its spear back at anyone who strikes from a distance.

commonAmphibiousHumanoidSedacthy

Physically imposing sedacthies prove their status by controlling dangerous aquatic creatures like great white sharks and giant moray eels.

Vengeful Throw [Reaction] Trigger The marauder takes damage from a creature 20 feet or further away; Effect The marauder makes a ranged spear Strike against the triggering creature. This attack doesn't take a range increment penalty if the target is within the second range increment.

Level 4

Perception +9 · Senses darkvision, wavesense 30 feet · Languages Thalassic; sea speech · Skills Athletics +14, Intimidation +13, Survival +9

STRDEXCONINTWISCHA
+6+3+4+0+1+3
ACFortRefWill
19+14+9+9

HP 75

Speed 20 feet, swim 40 feet

Actions

  • Melee Spear [Single Action] +14, Damage 1d6+10 piercing
  • Melee Jaws [Single Action] +14, Damage 1d4+8 piercing plus 1d4 persistent bleed
  • Melee Claw [Single Action] +14 (Agile), Damage 2d4+8 slashing
  • Ranged Spear [Single Action] +11 (thrown 20 feet), Damage 1d6+10 piercing