Gobmob Snake
These bizarre mutant goblin snakes possess no fewer than three heads.
- AC
- 21
- HP
- 60
- Perc
- +10
- Fort
- +12
- Ref
- +13
- Will
- +8
- STR
- +3
- DEX
- +5
- CON
- +2
- INT
- -2
- WIS
- +1
- CHA
- +2
- fangs +14 2d6+5 piercing
- AC
- 21
- HP
- 60
- STR
- +3
- DEX
- +5
- CON
- +2
- INT
- -2
- WIS
- +1
- CHA
- +2
These bizarre mutant goblin snakes possess no fewer than three heads.
AC 21
Fort +12
Ref +13
Will +8
HP 60
Incessant Yammering (auditory, aura, linguistic) 15 feet. A gobmob snake's heads constantly bicker and snipe at one another, annoying and distracting anyone nearby. Each non-goblin creature that begins its turn in the aura must attempt a DC 21 Will save. On a failure, it takes a –1 status penalty to Perception checks and Will saves for 1 round. On a success, it is temporarily immune for 1 minute.
Infighting Whenever a gobmob snake critically fails at an attack roll or skill check, it must succeed at a DC 5 flat check or become slowed 1 as its heads argue over which of them is to blame.