Duskwalker Ghost Hunter
A psychopomp-touched hunter marks a single quarry and stalks it with hatchet and bow until the restless dead are laid to rest.
A grim psychopomp-touched hunter sworn to track down the restless dead, the duskwalker ghost hunter stalks a single quarry with hatchet and longbow until the soul is laid to rest.
It gains a +1 status bonus to all saves vs. death effects, is immune to effects that would transform their body or soul to an undead, and its AC rises to 22 against a creature it has marked (see Hunt Prey).
In play
Ghost Hunter The duskwalker's weapons have the benefits of the ghost touch property rune on attacks against incorporeal undead.
Level 4
Perception +10 · Senses darkvision · Languages Common, Necril · Skills Acrobatics +10, Athletics +8, Deception +6, Intimidation +6, Nature +8, Stealth +12, Survival +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +1 | +0 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +9 | +12 | +10 |
HP 56 · Immunities effects that would transform their body or soul to an undead · Resistances negative energy 2
Speed 25 feet
Actions
- Melee Hatchet [Single Action] +12 (Agile, Sweep), Damage 1d6+5 slashing
- Ranged Composite longbow [Single Action] +14 (range 100 ft, deadly 1d10, Propulsive, reload 0, volley 30 feet), Damage 1d8+4 piercing
- Ranged Hatchet [Single Action] +14 (Agile, Sweep, thrown 10 feet), Damage 1d6+5 slashing