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Monsters

Duskwalker Ghost Hunter

AC 21 (22 against prey; see Hunt Prey)

commonDuskwalkerHumanHumanoid
Lvl 4DuskwalkerHumanHumanoid
AC
21
HP
56
Perc
+10
Fort
+9
Ref
+12
Will
+10
STR
+2
DEX
+4
CON
+1
INT
+0
WIS
+2
CHA
+0
Speed25 ft
Actions
  • hatchet +12 1d6+5 slashing
  • composite longbow +14 1d8+4 piercing 100 ft
  • hatchet +14 1d6+5 slashing
AC
21
HP
56
STR
+2
DEX
+4
CON
+1
INT
+0
WIS
+2
CHA
+0

AC 21 (22 against prey; see Hunt Prey)

Fort +9

Ref +12

Will +10

+1 status to all saves vs. death effects

HP 56

Immunities

effects that would transform their body or soul to an undead

Speed 25 feet

Melee

[Single Action]

hatchet +12 (Agile, Sweep),

Damage 1d6+5 slashing

Ranged

[Single Action]

composite longbow +14 (deadly 1d10, Propulsive, range increment 100 feet, reload 0, volley 30 feet),

Damage 1d8+4 piercing

Ranged

[Single Action]

hatchet +14 (Agile, Sweep, thrown 10 feet),

Damage 1d6+5 slashing

Ghost Hunter The duskwalker’s weapons have the benefits of the ghost touch property rune on attacks against incorporeal undead.