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Duskwalker Ghost Hunter
AC 21 (22 against prey; see Hunt Prey)
commonDuskwalkerHumanHumanoid
Lvl 4DuskwalkerHumanHumanoid
- AC
- 21
- HP
- 56
- Perc
- +10
- Fort
- +9
- Ref
- +12
- Will
- +10
- STR
- +2
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +0
Speed25 ft
Actions
- hatchet +12 1d6+5 slashing
- composite longbow +14 1d8+4 piercing 100 ft
- hatchet +14 1d6+5 slashing
- AC
- 21
- HP
- 56
- STR
- +2
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +0
AC 21 (22 against prey; see Hunt Prey)
Fort +9
Ref +12
Will +10
+1 status to all saves vs. death effects
HP 56
Immunities
effects that would transform their body or soul to an undead
Speed 25 feet
Melee
[Single Action]
hatchet +12 (Agile, Sweep),
Damage 1d6+5 slashing
Ranged
[Single Action]
composite longbow +14 (deadly 1d10, Propulsive, range increment 100 feet, reload 0, volley 30 feet),
Damage 1d8+4 piercing
Ranged
[Single Action]
hatchet +14 (Agile, Sweep, thrown 10 feet),
Damage 1d6+5 slashing
Ghost Hunter The duskwalker’s weapons have the benefits of the ghost touch property rune on attacks against incorporeal undead.