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MonstersHumanoid

Duskwalker Ghost Hunter

A psychopomp-touched hunter marks a single quarry and stalks it with hatchet and bow until the restless dead are laid to rest.

commonDuskwalkerHumanHumanoid

A grim psychopomp-touched hunter sworn to track down the restless dead, the duskwalker ghost hunter stalks a single quarry with hatchet and longbow until the soul is laid to rest.

It gains a +1 status bonus to all saves vs. death effects, is immune to effects that would transform their body or soul to an undead, and its AC rises to 22 against a creature it has marked (see Hunt Prey).

In play

Ghost Hunter The duskwalker's weapons have the benefits of the ghost touch property rune on attacks against incorporeal undead.

Level 4

Perception +10 · Senses darkvision · Languages Common, Necril · Skills Acrobatics +10, Athletics +8, Deception +6, Intimidation +6, Nature +8, Stealth +12, Survival +8

STRDEXCONINTWISCHA
+2+4+1+0+2+0
ACFortRefWill
21+9+12+10

HP 56 · Immunities effects that would transform their body or soul to an undead · Resistances negative energy 2

Speed 25 feet

Actions

  • Melee Hatchet [Single Action] +12 (Agile, Sweep), Damage 1d6+5 slashing
  • Ranged Composite longbow [Single Action] +14 (range 100 ft, deadly 1d10, Propulsive, reload 0, volley 30 feet), Damage 1d8+4 piercing
  • Ranged Hatchet [Single Action] +14 (Agile, Sweep, thrown 10 feet), Damage 1d6+5 slashing