Vishkanya Infiltrator
These vishkanyas can meld with a crowd and slip into and out of places otherwise off-limits.
- AC
- 19
- HP
- 45
- Perc
- +10
- Fort
- +6
- Ref
- +11
- Will
- +8
- STR
- +2
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +1
- CHA
- +2
- kukri +11 1d6+4 slashing
- shuriken +11 1d4+4 piercing
- AC
- 19
- HP
- 45
- STR
- +2
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +1
- CHA
- +2
These vishkanyas can meld with a crowd and slip into and out of places otherwise off-limits.
AC 19
Fort +6 (+8 vs. poisons)
Ref +11
Will +8
HP 45
Speed 25 feet
Melee
[Single Action]
kukri +11 (Agile, finesse, trip),
Damage 1d6+4 slashing
Ranged
[Single Action]
shuriken +11 (Agile, thrown 20 feet),
Damage 1d4+4 piercing
Envenom [Single Action] Frequency once per day; Effect Using either saliva or blood, the vishkanya applies vishkanyan venom to one weapon they're holding. To use their blood, they must be injured, or they can deal themself 1 slashing damage as part of the action.
Flexible The vishkanya is adept at dealing with tight situations. They have a +1 circumstance bonus to checks to Escape.