String Slime
Found underground or in dungeons, these quivering, slug-like ropes of slime continuously scour their domain for food.
- AC
- 10
- HP
- 90
- Perc
- +5
- Fort
- +12
- Ref
- +0
- Will
- +5
- STR
- +4
- DEX
- -5
- CON
- +5
- INT
- -5
- WIS
- +0
- CHA
- -5
- pseudopod +11 1d8+4 bludgeoning
- AC
- 10
- HP
- 90
- STR
- +4
- DEX
- -5
- CON
- +5
- INT
- -5
- WIS
- +0
- CHA
- -5
Found underground or in dungeons, these quivering, slug-like ropes of slime continuously scour their domain for food. In addition to their shape, they are named for their ability to shoot out expanding ribbons of slime that resemble tangled strings.
AC 10
Fort +12
Ref +0
Will +5
HP 90
Immunities
acid, bleed, critical hits, mental, precision, slashing, unconscious, visual
Split Whenever a string slime would take slashing damage (if it weren't immune) and has at least 10 HP, it splits into two identical slimes with half the original's HP. One string slime is in the same space as the original, and the other appears in an adjacent unoccupied space.