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Aurochs

A massive, short-tempered wild bovine gores anything it deems a threat and bolts into a startling burst of speed when spooked.

commonAnimal

The wild ancestor of domestic cattle, the aurochs is a massive, short-tempered bovine that travels in skittish herds and gores anything it deems a threat. Farmers throughout the Inner Sea often joke about cow tipping: sneaking up on an unsuspecting bovine and pushing it over while it sleeps—a prank far less amusing when the bovine in question is an aurochs.

In play

  • Easily Spooked The aurochs gains a +5-foot-status bonus to Speed while frightened.
  • Safety in Numbers Aurochs move together to keep safe from predators. While within 10 feet of another aurochs, the aurochs gains a +1 circumstance bonus to AC.
  • Trample [Three Actions] Medium or smaller, hoof, DC 19
  • Wild Charge [Two Actions] The aurochs Strides twice and makes a single horn Strike against any foe along its path.

Level 3

Perception +9 · Senses low-light vision, scent (imprecise) 30 feet · Skills Athletics +11, Survival +9

STRDEXCONINTWISCHA
+4+3+4-4+1-1
ACFortRefWill
18+12+9+6

HP 42

Speed 25 feet

Actions

  • Melee Hoof [Single Action] +10, Damage 1d8+6 bludgeoning
  • Melee Horn [Single Action] +10, Damage 1d8+6 piercing plus