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Monsters

Tripkee Scout

Tripkee scouts typically keep watch on the outskirts of tripkee settlements.

commonHumanoidTripkee
Lvl 1HumanoidTripkee
AC
16
HP
20
Perc
+8
Fort
+7
Ref
+9
Will
+6
STR
+1
DEX
+4
CON
+2
INT
+0
WIS
+3
CHA
-1
Speed25 ft, climb 20 ft
Actions
  • sickle +9 1d4+1 slashing
  • dart +9 1d4+1 piercing
AC
16
HP
20
STR
+1
DEX
+4
CON
+2
INT
+0
WIS
+3
CHA
-1

Tripkee scouts typically keep watch on the outskirts of tripkee settlements.

AC 16

Fort +7

Ref +9

Will +6

HP 20

Speed 25 feet, climb 20 feet; jungle passage

Melee

[Single Action]

sickle +9 (Agile, finesse, trip),

Damage 1d4+1 slashing

Ranged

[Single Action]

dart +9 (Agile, thrown 20 feet),

Damage 1d4+1 piercing

Hurl Net [Single Action] Requirements The tripkee is wielding a net in two hands; Effect The tripkee makes a ranged Strike (with a +9 attack modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is off-guard and takes a –10-foot circumstance penalty to its Speeds. On a critical hit, the creature is restrained instead. The DC to Escape the net is 16.