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Lizardfolk Scout
A patient marsh tracker marks trespassers through reed and mire long before they sense any danger, striking hardest while still unseen.
commonHumanoidLizardfolk
A lizardfolk scout is a patient reptilian tracker who ghosts through marsh and reed, marking trespassers long before they sense any danger.
Deep Breath A lizardfolk scout can hold their breath for 150 rounds (15 minutes).
Hidden Movement If the lizardfolk scout starts its turn undetected by a creature or hidden from it, that creature is flat-footed against the scout's attacks until the end of the scout's turn.
Level 1
Perception +8 · Languages Common, Draconic, Iruxi · Skills Acrobatics +6, Athletics +5, Diplomacy +4, Nature +6, Stealth +6, Survival +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +3 | +1 | -1 | +3 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +6 | +8 | +6 |
HP 17
Speed 25 feet, swim 20 feet
Actions
- Melee Jaws [Single Action] +7, Damage 1d6+2 piercing
- Melee Tail [Single Action] +8 (Agile, Finesse), Damage 1d4+2 bludgeoning
- Ranged Blowgun [Single Action] +8 (range 20 ft, Agile, Nonlethal, reload 1)