Imp
A diminutive fiend infiltrates a household by feigning loyal servitude, patiently nudging a weak-willed master toward ruin over time.
Imps are fiendish infiltrators and corrupters who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into performing increasingly evil acts over time. An imp will often agree to serve a mortal and act docile and loyal in a long-term plot to eventually get their master killed or damn their soul.
Divine Innate Spells DC 17
- Cantrips (1st): Detect Magic
- 1st: Charm
- 2nd: Invisibility (at will; self only)
- 4th: Read Omens
Level 1
Perception +7 · Senses darkvision · Languages Chthonian, Common, Daemonic, Diabolic; telepathy (touch) · Skills Acrobatics +7, Arcana +6, Deception +7, Religion +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -1 | +4 | +0 | +1 | +2 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +5 | +9 | +7 |
HP 15 · Immunities fire · Resistances poison 3 · Weaknesses holy 3
Speed 20 feet, fly 30 feet
Actions
- Melee Stinger [Single Action] +9 (Agile, Finesse, Magical, Unholy), Damage 1d4–1 piercing