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Sorted A-ZMonsters
Deep Gnome Scout
AC 17
commonGnomeHumanoid
Lvl 1GnomeHumanoid
- AC
- 17
- HP
- 18
- Perc
- +7
- Fort
- +7
- Ref
- +9
- Will
- +5
- STR
- +2
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +2
- CHA
- -1
Speed20 ft
Actions
- light pick +7 1d4+2 piercing
- sling +9 1d6+1 bludgeoning 50 ft
- AC
- 17
- HP
- 18
- STR
- +2
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +2
- CHA
- -1
AC 17
Fort +7
Ref +9
Will +5
HP 18
Speed 20 feet
Melee
[Single Action]
light pick +7 (Agile, fatal d8),
Damage 1d4+2 piercing
Ranged
[Single Action]
sling +9 (Propulsive, range increment 50 feet, reload 1),
Damage 1d6+1 bludgeoning
Primal Innate Spells DC 14
- 1st
Hidden Movement If the deep gnome scout starts its turn undetected or hidden to a creature, that creature is flat-footed against the deep gnome scout’s attacks until the end of the turn.