Air Scamp
A pale blue head and paper-thin wings peek out from the cloud that clings to the air scamp.
- AC
- 16
- HP
- 12
- Perc
- +3
- Fort
- +3
- Ref
- +9
- Will
- +7
- STR
- +1
- DEX
- +4
- CON
- +0
- INT
- -2
- WIS
- +0
- CHA
- +0
- jaws +9 1d6+1 piercing
- AC
- 16
- HP
- 12
- STR
- +1
- DEX
- +4
- CON
- +0
- INT
- -2
- WIS
- +0
- CHA
- +0
A pale blue head and paper-thin wings peek out from the cloud that clings to the air scamp. Air scamps are short-sighted and flighty, even relative to their kin; they are as likely to fly recklessly into battle as they are to whine in terror at a loud noise.
AC 16
Fort +3
Ref +9
Will +7
HP 12
(fast healing 2 (in open air))
Immunities
bleed, paralyzed, poison, sleep
Speed 20 feet, fly 40 feet
Melee
[Single Action]
jaws +9 (Finesse),
Damage 1d6+1 piercing
Arcane Innate Spells DC 17
- 1st
- 2nd
Blur
Sirocco Breath [Two Actions] (Air, Arcane) The air scamp creates cutting winds in a 15-foot cone that deal 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save).