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MonstersConstruct

Clockwork Hunter

A spindly clockwork automaton scuttles up walls in pursuit, loosing crossbow bolts and scavenging spent ammunition to keep firing.

uncommonClockworkConstructMindless

A spindly clockwork automaton built for the chase, scuttling up walls on jointed legs and loosing crossbow bolts at anything it's wound up to pursue.

Salvage Ammunition [Two Actions] The clockwork hunter gathers up any unattended crossbow bolts within reach and reloads its bolt launcher. The hunter restocks its supply of bolts, up to 10 bolts maximum.

Skirmish Strike [Single Action] The clockwork hunter shuffles its feet and its weapon in tandem.

Level 0

Perception +7 · Senses darkvision · Skills Athletics +4, Stealth +8

STRDEXCONINTWISCHA
+0+4+0-5+3-5
ACFortRefWill
18+2+8+5

HP 12 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Weaknesses electricity 2, orichalcum 2

Speed 25 feet, climb 25 feet

Actions

  • Melee Leg [Single Action] +8 (Agile, Finesse), Damage 1d4 bludgeoning
  • Ranged Crossbow bolt launcher [Single Action] +8 (range 60 ft, reload 1), Damage 1d6 piercing