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Monsters

Clockwork Hunter

AC 18

uncommonClockworkConstructMindless
Lvl 0ClockworkConstructMindlessUncommon
AC
18
HP
12
Perc
+7
Fort
+2
Ref
+8
Will
+5
STR
+0
DEX
+4
CON
+0
INT
-5
WIS
+3
CHA
-5
Speed25 ft, climb 25 ft
Actions
  • leg +8 1d4 bludgeoning
  • crossbow bolt launcher +8 1d6 piercing 60 ft
AC
18
HP
12
STR
+0
DEX
+4
CON
+0
INT
-5
WIS
+3
CHA
-5

AC 18

Fort +2

Ref +8

Will +5

HP 12

Immunities

death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Speed 25 feet, climb 25 feet

Melee

[Single Action]

leg +8 (Agile, Finesse),

Damage 1d4 bludgeoning

Ranged

[Single Action]

crossbow bolt launcher +8 (range 60 feet, reload 1),

Damage 1d6 piercing

Salvage Ammunition [Two Actions] The clockwork hunter gathers up any unattended crossbow bolts within reach and reloads its bolt launcher. The hunter restocks its supply of bolts, up to 10 bolts maximum.

Skirmish Strike [Single Action] The clockwork hunter shuffles its feet and its weapon in tandem.