/
Showing0entries
Sorted A-ZMonsters
Clockwork Hunter
AC 18
uncommonClockworkConstructMindless
Lvl 0ClockworkConstructMindlessUncommon
- AC
- 18
- HP
- 12
- Perc
- +7
- Fort
- +2
- Ref
- +8
- Will
- +5
- STR
- +0
- DEX
- +4
- CON
- +0
- INT
- -5
- WIS
- +3
- CHA
- -5
Speed25 ft, climb 25 ft
Actions
- leg +8 1d4 bludgeoning
- crossbow bolt launcher +8 1d6 piercing 60 ft
- AC
- 18
- HP
- 12
- STR
- +0
- DEX
- +4
- CON
- +0
- INT
- -5
- WIS
- +3
- CHA
- -5
AC 18
Fort +2
Ref +8
Will +5
HP 12
Immunities
death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Speed 25 feet, climb 25 feet
Melee
[Single Action]
leg +8 (Agile, Finesse),
Damage 1d4 bludgeoning
Ranged
[Single Action]
crossbow bolt launcher +8 (range 60 feet, reload 1),
Damage 1d6 piercing
Salvage Ammunition [Two Actions] The clockwork hunter gathers up any unattended crossbow bolts within reach and reloads its bolt launcher. The hunter restocks its supply of bolts, up to 10 bolts maximum.
Skirmish Strike [Single Action] The clockwork hunter shuffles its feet and its weapon in tandem.