Clockwork Hunter
A spindly clockwork automaton scuttles up walls in pursuit, loosing crossbow bolts and scavenging spent ammunition to keep firing.
A spindly clockwork automaton built for the chase, scuttling up walls on jointed legs and loosing crossbow bolts at anything it's wound up to pursue.
Salvage Ammunition [Two Actions] The clockwork hunter gathers up any unattended crossbow bolts within reach and reloads its bolt launcher. The hunter restocks its supply of bolts, up to 10 bolts maximum.
Skirmish Strike [Single Action] The clockwork hunter shuffles its feet and its weapon in tandem.
Level 0
Perception +7 · Senses darkvision · Skills Athletics +4, Stealth +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +4 | +0 | -5 | +3 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +2 | +8 | +5 |
HP 12 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Weaknesses electricity 2, orichalcum 2
Speed 25 feet, climb 25 feet
Actions
- Melee Leg [Single Action] +8 (Agile, Finesse), Damage 1d4 bludgeoning
- Ranged Crossbow bolt launcher [Single Action] +8 (range 60 ft, reload 1), Damage 1d6 piercing
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