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Zerk

This bitter combat paste sharpens reflexes for the opening clash and lets an addict hit harder early on — at the risk of a draining crash.

commonAlchemicalConsumableDrugInjuryPoison

This bitter paste is used among some gladiatorial rings for its short-term benefits in a fight.

Saving Throw DC 20 Fortitude; Maximum Duration 1 hour; Stage 1 +2 item bonus to Perception rolls for initiative, and if you have an addiction to zerk, your melee weapon and unarmed attacks deal an extra 2 damage during the first round of a combat encounter (1 minute); Stage 2 drained 1 (1 hour)

Magical

StatValue
Level4
Price20 gp
Bulk0.1

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