Zerk
This bitter combat paste sharpens reflexes for the opening clash and lets an addict hit harder early on — at the risk of a draining crash.
This bitter paste is used among some gladiatorial rings for its short-term benefits in a fight.
Saving Throw DC 20 Fortitude; Maximum Duration 1 hour; Stage 1 +2 item bonus to Perception rolls for initiative, and if you have an addiction to zerk, your melee weapon and unarmed attacks deal an extra 2 damage during the first round of a combat encounter (1 minute); Stage 2 drained 1 (1 hour)
Magical
| Stat | Value |
|---|---|
| Level | 4 |
| Price | 20 gp |
| Bulk | 0.1 |
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