Warding Tattoo (Fiend)
A tattoo warding against fiends grants standing resistance to their magic and claws, flaring reactively to blunt whatever harm just came.
Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles.
You gain resistance 2 to spells cast by fiends and magical attacks by fiends, which increases to 5 when the tattoo is activated.
| Stat | Value |
|---|---|
| Level | 7 |
| Price | 300 gp |
| Bulk | — |
Activations
Activate R envision · Frequency once per day · Trigger An enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically · Effect Until the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage.
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