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Tideplate

Full plate etched with rippling currents lets its wearer swim and fight underwater as easily as on dry land, and vanish into open water.

common

Rippling water motifs decorate this simple suit of +1 resilient full plate. The plate has been altered for underwater use, so it's check penalty doesn't apply to Acrobatics or Athletics checks in water or similar liquids. While wearing the armor, you gain a +2 item bonus to Athletics checks to Swim, and you can breathe underwater.

Magical

StatValue
Level10
Price1000 gp
Bulk4
AC Bonus+6
Dex Cap0
Check Penalty-3
Speed Penalty-10
Str4

Activations

Ride the Waves 2 (concentrate, manipulate) · Frequency once per hour · Effect The ripples on the armor begin to undulate, matching the movement of any nearby water. The armor casts on you.

Submerge 2 (concentrate, manipulate, polymorph) · Frequency once per day · Requirements You're in water that covers at least half of your body. · Effect You merge with the water for 10 minutes. While merged, you can't move, you can see through the water if it's clear enough, and you can hear what's going on outside of the water. Water typically can't take damage, but if the water you're merged in is subject to electricity damage or an ability or effect that destroys or dries water, you're expelled from the water and take damage. Control water expels you without dealing damage.

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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