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The Locksmith

This card turns a bearer's fingers into a master locksmith's, and once a day can twist an incoming curse or disease shut.

uniqueArtifactHarrow-courtInvestedMagical

Suit Key (Dex)

Alignment lawful neutral

The Locksmith represents opening locks, including metaphorical locks such as unlocking fate. As long as you have The Locksmith invested, it grants you a +2 item bonus to Thievery checks to . This increases to a +3 item bonus if you are at least 17th level.

StatValue
Level20
Price0
Bulk

Activations

Activate r envision, Interact · Frequency once per day · Trigger You would be afflicted by a curse or a disease · Effect You mimic the turning of a key in a lock and free yourself from your unpleasant fate. You attempt to counteract the triggering affliction, using half your level (rounded up) as the counteract rank and a counteract check modifier equal to your class DC – 10.

This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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