The Locksmith
This card turns a bearer's fingers into a master locksmith's, and once a day can twist an incoming curse or disease shut.
Suit Key (Dex)
Alignment lawful neutral
The Locksmith represents opening locks, including metaphorical locks such as unlocking fate. As long as you have The Locksmith invested, it grants you a +2 item bonus to Thievery checks to . This increases to a +3 item bonus if you are at least 17th level.
| Stat | Value |
|---|---|
| Level | 20 |
| Price | 0 |
| Bulk | — |
Activations
Activate r envision, Interact · Frequency once per day · Trigger You would be afflicted by a curse or a disease · Effect You mimic the turning of a key in a lock and free yourself from your unpleasant fate. You attempt to counteract the triggering affliction, using half your level (rounded up) as the counteract rank and a counteract check modifier equal to your class DC – 10.
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