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Tentacle Cannon (Greater)

A five-barreled cannon built from severed tentacles can reel a distant foe in close and blind attackers with a burst of ink.

uncommonCapacity-5ConcussiveFatal-d12Magical

A greater tentacle cannon is a +2 greater striking weapon, built using components from squids, krakens, and sometimes even stranger tentacled creatures like alghollthu. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the capacity 5, concussive, and fatal d12 traits, a range increment of 30 feet, and reload 2. The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle.

Activate—Grasping Deep Shot 2 (manipulate)

Effect You cause one of the tentacles forming the weapon's five barrels to stretch out and attempt to pull and grab a creature within 15 feet. The tentacle attempts to with a +20 bonus. It can attempt to Grapple any creature, regardless of size. On a success, the tentacle pulls the creature up to 10 feet directly towards you, until it's in a square adjacent to you.

Activate—Unrelenting Grasp 1 Interact

Requirements The tentacle cannon has a creature grabbed;

Effect You continue to keep the tentacle cannon's hold on one creature it has grabbed. Attempt another check to the creature with a +20 bonus.

Activate—Ink Spray 2 Interact

Frequency once per hour

A tentacle cannon is a +1 striking weapon, built using components from squids, krakens, and sometimes even stranger tentacled creatures like Alghollthu. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the capacity 5, Concussive, and fatal d12 traits, a range increment of 30 feet, and reload 2. The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle.

Activate 2 Manipulate Effect You cause one of the tentacles forming the weapon's five barrels to stretch out and attempt to pull and grab a creature within 15 feet. The tentacle attempts to Grapple with a +13 bonus. It can attempt to Grapple any creature, regardless of size. On a success, the tentacle pulls the creature up to 10 feet directly towards you, until it's in a square adjacent to you.

Activate 1 Manipulate Requirements The tentacle cannon has a creature Grabbed; Effect You continue to keep the tentacle cannon's hold on one creature it has grabbed. Attempt another check to Grapple the creature with a +13 bonus.

Activate 2 Manipulate Frequency once per hour; Effect The cannon fires a spray of ink in a 15-foot cone. Creatures in the area must attempt a DC 23 Reflex save. On a failure, the creature is covered in ink and becomes Blinded for 1 round and Dazzled for 1 minute or until it removes the ink. On a critical failure, the creature becomes blinded and dazzled; both conditions last for 1 minute or until it removes the ink. The creature, or an adjacent creature, can use an Interact action to remove the ink from its eyes to remove the blinded and dazzled conditions.

Craft Requirements The initial raw materials must include the tentacles and ink glands of a creature with a tentacle Strike and ink.

A greater tentacle cannon is a +2 greater striking weapon. It has a +20 bonus to Grapple, and its ink spray DC is 30.

StatValue
Level13
Price2000 gp
Bulk2
Hands2
Damaged8 piercing
Range30 ft.

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