Tactician's Helm
Repurposing and enchanting a helmet worn by a battlefield commander can create a tactician's helm, imparting knowledge of battlefield tactics that feeds off…
- Level
- 5
- Price
- 160 gp
- Bulk
- 0.1
Repurposing and enchanting a helmet worn by a battlefield commander can create a tactician's helm, imparting knowledge of battlefield tactics that feeds off your minor victories. The helm grants you a +1 item bonus to Warfare Lore checks. Also, a jewel adorns the brow of the helmet. This jewel becomes charged each time you hit a creature with a . A tactician's helm can hold up to 2 charges, and its charges reset to 0 when you invest it.
Activate 1 (concentrate)
Requirements The helm's jewel is charged
Frequency once per hour
Effect One charge in the helm's jewel expires, and you choose one of the following effects.
Charge! Stride twice.
Move It! You gain a +2 status bonus to Acrobatics and Athletics checks until the end of this turn.
Protect! If you're wielding a shield, Stride to a space adjacent to an ally, then Raise your Shield.
Re-Arm! Interact up to three times. Each of these actions must be used to do something listed under .