Spirit Trap
A herb-steeped net snare waits for a wandering spirit to blunder in, tangling and pinning it in place before it can slip away.
A spirit trap consists of a net dipped in water that has been steeped with sacred herbs to better combat phantoms. This snare's components function as a net when not set up. You set this snare up in a 10-foot-by-10-foot area. The first creature with the Spirit trait that steps into the area must attempt a DC 16 Fortitude save. Additional rules for snares appear here.
Critical Success The creature is unaffected.
Success The creature is Off-Guard for 1 round.
Failure The creature is Immobilized for 1 round.
Critical Failure The creature is immobilized until it Escapes (DC 16).
| Stat | Value |
|---|---|
| Level | 2 |
| Price | 5 gp |
| Bulk | 0.1 |
This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.