Spider Gun (Major)
Grown from a giant spider's fangs, this firearm poisons what it hits and can blanket ground in sticky webbing to trap intruders.
A spider gun is a +1 striking weapon. It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a range increment of 30 feet and reload 1. On a critical hit, the venom clings to the target and they take persistent poison damage equal to 1d4 + the number of weapon damage dice. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures.
Craft Requirements The initial raw materials for the spider gun must include the fangs and spinneret of a giant spider or other Large spider.
A major spider gun is a +2 greater striking weapon. The gun's webbing requires at least 25 slashing damage or 15 fire damage to clear away and the DC is 34.
| Stat | Value |
|---|---|
| Level | 15 |
| Price | 6500 gp |
| Bulk | 2 |
| Hands | 2 |
| Damage | d10 poison |
| Range | 30 ft. |
Activations
Activate 1 Manipulate · Frequency once per round · Effect You fire a mass of webbing at a square within 30 feet. That square becomes covered in webbing for 1 minute. A square covered with the webbing from a _spider gun_ can be cleared by a single attack or effect that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically fails its saving throws. The first time each turn a creature in the webbing begins to use a move action or enters the webbing during a move action, it must attempt an Athletics check or Reflex save against DC 20. On a success, it moves normally through the webbing and clears away the webbing from any squares it enters this turn. On a failure, it treats squares of webbing as difficult terrain this turn, and on a critical failure, it's Immobilized for 1 round or until it Escapes (DC 20) or destroys the webbing.
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