Spellstriker Staff
A magus's spellstrike weapon in staff form, storing charges of offensive magic to unleash straight through a solid melee strike.
A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a +1 Striking Shifting Staff.
Craft Requirements You have the magus's Spellstrike activity. Supply one casting of all listed levels of all listed spells.
- Cantrip Ignition
- 1st Echoing Weapon, Sure Strike
- 2nd Acid Grip, Telekinetic Maneuver
| Stat | Value |
|---|---|
| Level | 7 |
| Price | 360 gp |
| Bulk | 1 |
| Hands | 1 |
| Damage | d4 bludgeoning |
Activations
Activate F (Concentrate) · Frequency once per hour · Trigger You use Spellstrike with a non-cantrip spell and miss with the Strike · Effect An explosion of magical energy-stored up for the Spellstrike-explodes out. All creatures in a 5-foot emanation take 1d6 damage per level of the spell, with a basic Reflex save against your spell DC. This damage is the same type the spell would have dealt, and the activation gains that trait; if the spell would have dealt multiple types of damage, choose one of them. If the damage of the explosion is mental, the save is Will instead of Reflex.
Activate Cast a Spell · Effect You expend a number of charges from the staff to cast a spell from its list.
This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.