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Spellstriker Staff

A magus's spellstrike weapon in staff form, storing charges of offensive magic to unleash straight through a solid melee strike.

commonMagicalStaffTwo-hand-d8

A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a +1 Striking Shifting Staff.

Craft Requirements You have the magus's Spellstrike activity. Supply one casting of all listed levels of all listed spells.

StatValue
Level7
Price360 gp
Bulk1
Hands1
Damaged4 bludgeoning

Activations

Activate F (Concentrate) · Frequency once per hour · Trigger You use Spellstrike with a non-cantrip spell and miss with the Strike · Effect An explosion of magical energy-stored up for the Spellstrike-explodes out. All creatures in a 5-foot emanation take 1d6 damage per level of the spell, with a basic Reflex save against your spell DC. This damage is the same type the spell would have dealt, and the activation gains that trait; if the spell would have dealt multiple types of damage, choose one of them. If the damage of the explosion is mental, the save is Will instead of Reflex.

Activate Cast a Spell · Effect You expend a number of charges from the staff to cast a spell from its list.

This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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