Silver Crescent (Lesser)
A tangy lozenge lets a wielder burn like a torch for an hour, and, when needed, fire a searing beam of light that dazzles its target.
A piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the Undead. For 1 hour, you shed cool, white light like a Torch, and you gain an item bonus to saving throws against Olfactory effects according to the crescent's type. While shedding this light, you can't be Concealed if you're visible, and if you're Invisible, you're concealed instead rather than being Undetected.
Secondary Effect 2 Effect A ray of light descends on a 5-foot square of your choice within 120 feet. Any creature in that space takes positive damage with a basic Reflex save and is Dazzled until the end of its next turn on a failed save. This is treated as silver for the purposes of weaknesses, resistances, and the like. The silver crescent becomes inert.
The bonus is +1, the DC is 20, and the ray deals 4d6 damage.
Magical
| Stat | Value |
|---|---|
| Level | 6 |
| Price | 35 gp |
| Bulk | — |
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