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Rod of Negation

A plain leaden rod fires a disruptive gray beam that can unravel a hostile spell or shut down a troublesome magic item.

commonAbjurationMagical

This long, plain, leaden rod can disrupt magic. Activate 2 Interact Effect This rod emits a thin, gray beam that negates a spell or magic item, casting a 6th-rank spell with a counteract modifier of 1d20+23. Once activated, the rod can't be activated again for 2d6 hours.

StatValue
Level14
Price430 pp
Bulk1