Radiant Spark
This celestial-bound prism wards its holder against divine magic, though its strike can trap a foe's soul beyond rescue.
This shining prism is bound within a golden frame. The bright glow within the artifact is the gleaming essence of celestials bound within it in ancient times. Each activation consumes a bit of this celestial energy, projecting the screams of the celestials into your mind. While holding the Radiant Spark, you gain a +2 item bonus to saving throws against Divine spells and effects and you are aware of its powers. If you are good, while holding the Radiant Spark, you are sickened 3 and can't recover from this condition.
Critical Success The target is unaffected.
Success The target is drained 2.
Failure The target dies and its essence is trapped within the Radiant Spark. It can be brought back to life only with powerful magic such as Wish or Miracle.
Critical Failure As failure, and the target can't be brought back to life until the Radiant Spark is destroyed.
Destruction An archfiend or evil demigod must willingly swap their essence with that of a celestial dominated or bound by the artifact, then critically fail the saving throw against having their essence consumed. This permanently destroys both the artifact and the fiend or demigod.
Magical
| Stat | Value |
|---|---|
| Level | 25 |
| Price | 0 |
| Bulk | L |
Activations
Activate 2 envision, Interact · Effect The _Radiant Spark_ casts a 10th-level _Dominate_ spell (DC 49) on a creature that isn't from the Material Plane. Celestials get an outcome one degree of success worse than the result of their save.
Activate F envision · Trigger You begin casting a _planar binding_ ritual · Effect The _Radiant Spark_ reduces the casting time of the ritual to 1 hour, and you don't need secondary casters for this ritual.
Activate R envision, Interact · Trigger The target critically fails their save against the _Radiant Spark's_ _dominate_ spell or you critically succeed at binding the target with the _planar binding_ ritual using the artifact · Effect The target must attempt a DC 49 Will save and is immune to further attempts for 24 hours.