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Hazards

Witherweird Runes

Stealth DC 37 (master)

rareMagicalTrap
Lvl 13simpleMagicalRareTrap
EffectSomeone other than Heh Shan-Bao opens the secondary compartment · save DC 33 Fortitude

Stealth DC 37 (master)

Disable DC 37 Disable Device to scratch out the runes and dissipate their magic harmlessly, DC 40 Arcana to sabotage the spell and cause the runes to dry up and blow away as inert powder, or dispel magic (7th level; counteract DC 31) to counteract the runes

Withering Wail [Reaction] (arcane, curse, necromancy)

Critical Success The creature is unaffected.

Success The creature takes 7d6 negative damage.

Failure The creature takes 15d6 negative damage. In addition, their flesh withers and weakens, leaving them to appear old and decrepit—the creature becomes clumsy 1 and enfeebled 1 until the curse is removed.