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Hazards

Witherweird Runes

Level 13

rareMagicalTrap

Stealth DC 37 (master)

Disable DC 37 Disable Device to scratch out the runes and dissipate their magic harmlessly, DC 40 Arcana to sabotage the spell and cause the runes to dry up and blow away as inert powder, or dispel magic (7th level; counteract DC 31) to counteract the runes

Withering Wail [Reaction] (arcane, curse, necromancy)

Critical Success The creature is unaffected.

Success The creature takes 7d6 negative damage.

Failure The creature takes 15d6 negative damage. In addition, their flesh withers and weakens, leaving them to appear old and decrepit—the creature becomes clumsy 1 and enfeebled 1 until the curse is removed.

Level 13 · Complexity Simple

Stealth DC 37 (master)

Disable

  • DC 37 — Device to scratch out the runes and dissipate their magic harmlessly
  • Arcana DC 40 — to sabotage the spell and cause the runes to dry up and blow away as inert powder, or dispel magic (7th level; counteract
  • DC 31

Trigger Someone other than Heh Shan-Bao opens the secondary compartment

Effect A howling, spectral face manifests out of the chest and screeches, causing all within area C4 to attempt a DC 33 Fortitude save; the sound also alerts the jiang-shi in areas C3a and C6, who quickly come to investigate the sound.