Corpse Disposal
Level 2
A section of floor conceals a trapdoor over a deep shaft, built to swallow bodies — living or dead — and drop them somewhere far below where no one will find them.
Dispose [Reaction]
Level 2 · Complexity Simple
Stealth DC 21 — (or 0 if the trapdoor is disabled or broken)
Disable Thievery DC 18 (trained) — to jam the trapdoor open
AC 18
HP 30 · Hardness 9
Immunities critical hits, object immunities, precision damage
Trigger A creature steps onto the trapdoor (marked “T” on the map)
Effect The triggering creature falls into the pit. The creature can use the Grab an Edge reaction to avoid falling. Failing that, the creature falls 20 feet (taking 10 bludgeoning damage from the fall) and takes 3d6 piercing damage from the metal spikes jutting up from the pit's floor. A creature who takes damage from the spikes is exposed to tetanus. **Tetanus** (disease) **Saving Throw** DC 14 Fortitude; **Onset** 10 days; **Stage 1** clumsy 1 (1 week); **Stage 2** clumsy 2 and can't speak (1 day); **Stage 3** paralyzed with spasms (1 day); **Stage 4** death