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Hazards

Corpse Disposal

Stealth DC 21 (or 0 if the trapdoor is disabled or broken)

commonMechanicalTrap
Lvl 2simpleMechanicalTrap
AC
18
HP
30
Hardness
9
EffectA creature steps onto the trapdoor (marked “T” on the map) · 3d6 piercing
AC
18
HP
30

DC 21 (or 0 if the trapdoor is disabled or broken)

Disable

DC 18 Thievery (trained) to jam the trapdoor open

AC 18, Fort +7, Ref +7

Trapdoor Hardness

9

Trapdoor HP

30

Immunities

critical hits, object immunities, precision damage

Dispose [Reaction]