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Hazards

Brown Mold

Stealth DC 21 (trained)

commonEnvironmentalFungus
Lvl 2simpleEnvironmentalFungus
AC
18
HP
30
EffectFire comes within 5 feet of the brown mold · save DC 18 Fortitude (basic) · 2d6+6 cold
AC
18
HP
30

DC 21 (trained)

Disable

DC 18 Survival (trained) to safely remove the mold

Emit Cold (aura, cold); 5 feet. Brown mold deals 2d6 cold damage to nearby creatures.

AC 18, Fort +11, Ref +5

HP

30 (BT 15)

Immunities

critical hits, fire, object immunities, precision damage

Leech Warmth [Reaction]


Reset

After expanding, the brown mold can’t grow again for 1 day.