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Sorted A-ZHazards
Brown Mold
Stealth DC 21 (trained)
commonEnvironmentalFungus
Lvl 2simpleEnvironmentalFungus
- AC
- 18
- HP
- 30
EffectFire comes within 5 feet of the brown mold · save DC 18 Fortitude (basic) · 2d6+6 cold
- AC
- 18
- HP
- 30
DC 21 (trained)
Disable
DC 18 Survival (trained) to safely remove the mold
Emit Cold (aura, cold); 5 feet. Brown mold deals 2d6 cold damage to nearby creatures.
AC 18, Fort +11, Ref +5
HP
30 (BT 15)
Immunities
critical hits, fire, object immunities, precision damage
Leech Warmth [Reaction]
Reset
After expanding, the brown mold can’t grow again for 1 day.