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Hazards

Brown Mold

Level 2

commonEnvironmentalFungus

A patch of furred brown mold clings to the stone, drawing the warmth out of everything around it. The air near it bites with unnatural cold, and bringing flame close only feeds its hunger.

In play

Emit Cold (aura, cold); 5 feet. Brown mold deals 2d6 cold damage to nearby creatures.

Leech Warmth [Reaction]

Reset

After expanding, the brown mold can't grow again for 1 day.

Level 2 · Complexity Simple

Stealth DC 21 (trained)

Disable Survival DC 18 (trained) — to safely remove the mold

AC 18

HP 30

Immunities critical hits, fire, object immunities, precision damage · Weaknesses cold 10

Trigger Fire comes within 5 feet of the brown mold

Effect The brown mold expands into every square adjacent to its space. As it grows, it pulls more heat from its surroundings, dealing 2d6+6 cold damage (DC 18 basic Fortitude save) to creatures within 10 feet after it expands.

Reset After expanding, the brown mold can’t grow again for 1 day.