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Hazards

Trial of the Gods

Level 17

uniqueComplexMagicalTrap

A glowing orb watches over the chamber, weighing each intruder against the judgment of the gods, and visits divine wrath on those it finds wanting.

Stealth +33 (master).

Disable DC 43 Thievery (master) to deactivate the glowing orb and prevent it from observing the room, dispel magic (9th rank; counteract DC 36) to counteract the trial, DC 45 Religion (master) to perform a complex 5-round candle-lighting ritual, or placing General Ordulf's religious symbol on an empty hook on any wall as an Interact action.

Wrath of the Gods [Reaction] (death, emotion, fear, illusion, mental)

Level 17 · Complexity Complex

Stealth +33 (master)

Disable

  • Thievery DC 43 (master) — to deactivate the glowing orb and prevent it from observing the room, dispel magic (9th rank; counteract
  • DC 36
  • Religion DC 45 (master) — to perform a complex 5-round candle- lighting ritual, or placing General Ordulf’s religious symbol on an empty hook on any wall as an Interact action

AC 40

HP 110 · Hardness 28

Immunities critical hits, object immunities, precision damage

Trigger A creature attempts to Force Open or Pick the Lock on the eastern door, or ends a turn in this room while not performing the candle-lighting ritual

Effect A glowing red eye manifests in the ceiling mounted orb to stare angrily at the triggering creature, who must succeed at a DC 46 Will save or become frightened 1 (frightened 2 on a critical failure).

Reset Once the room is empty of creatures, the trial deactivates and then resets after 1 minute has passed.