Trial of the Gods
Level 17
A glowing orb watches over the chamber, weighing each intruder against the judgment of the gods, and visits divine wrath on those it finds wanting.
Stealth +33 (master).
Disable DC 43 Thievery (master) to deactivate the glowing orb and prevent it from observing the room, dispel magic (9th rank; counteract DC 36) to counteract the trial, DC 45 Religion (master) to perform a complex 5-round candle-lighting ritual, or placing General Ordulf's religious symbol on an empty hook on any wall as an Interact action.
Wrath of the Gods [Reaction] (death, emotion, fear, illusion, mental)
Level 17 · Complexity Complex
Stealth +33 (master)
Disable
- Thievery DC 43 (master) — to deactivate the glowing orb and prevent it from observing the room, dispel magic (9th rank; counteract
- DC 36
- Religion DC 45 (master) — to perform a complex 5-round candle- lighting ritual, or placing General Ordulf’s religious symbol on an empty hook on any wall as an Interact action
AC 40
HP 110 · Hardness 28
Immunities critical hits, object immunities, precision damage
Trigger A creature attempts to Force Open or Pick the Lock on the eastern door, or ends a turn in this room while not performing the candle-lighting ritual
Effect A glowing red eye manifests in the ceiling mounted orb to stare angrily at the triggering creature, who must succeed at a DC 46 Will save or become frightened 1 (frightened 2 on a critical failure).
Reset Once the room is empty of creatures, the trial deactivates and then resets after 1 minute has passed.