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Hazards

Planar Rift

Level 13

commonMagicalTrap

Magical Trap

Stealth DC 35 (trained)

Disable DC 33 Thievery (master) to assemble a rift seal using objects strongly grounded to your plane, or dispel magic (7th rank; counteract DC 31) to counteract the rift

Into the Great Beyond [Reaction] (occult, teleportation)

Level 13 · Complexity Simple

Stealth DC 35 (trained)

Disable

  • Thievery DC 33 (master) — to assemble a rift seal using objects strongly grounded to your plane, or dispel magic (7th rank; counteract
  • DC 31

Trigger A creature moves within 10 feet of the rift

Effect The triggering creature and all creatures within 30 feet of the rift are drawn into another plane. Each creature can attempt a DC 33 Reflex save to avoid this fate.