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Hazards

Planar Rift

Magical Trap

commonMagicalTrap
Lvl 13simpleMagicalTrap
EffectA creature moves within 10 feet of the rift · save DC 33 Reflex

Magical

Trap

Stealth

DC 35 (trained)

Disable

DC 33 Thievery (master) to assemble a rift seal using objects strongly grounded to your plane, or dispel magic (7th rank; counteract DC 31) to counteract the rift

Into the Great Beyond [Reaction] (occult, teleportation)