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Feats

Wither Away

A blast of unnatural aging force wracks a struck body part with premature decay, leaving the toll lingering longer the worse the target's save goes.

commonConcentrateManipulateMythicVoid
Conditions
Inflicts:

You hasten the passage of time for a living creature, prematurely aging them into decrepitude. A living creature within 60 feet takes 14d6 Void damage and a part of its body you chose withers, taking the following penalties depending on the result of their a Fortitude saving throw against your class DC or spell DC, whichever is higher.

  • Arms The target's arms grow weak. The target becomes Enfeebled 1.
  • Head The target has trouble thinking straight. The target becomes Stupefied 1.
  • Legs The target's legs buckle with every movement. The target takes a -10-foot status penalty to its Speeds.
  • Torso The target's skin becomes thin and papery. The target gains weakness 10 to slashing damage.

Critical Success The target is unaffected.

Success The target takes half damage and the withering penalty lasts until the end of your next turn.

Failure The creature takes full damage and the withering penalty lasts for 1 minute.

Critical Failure The creature takes double damage, and you can choose a second part of the body to wither. Both penalties last for 1 minute.

Level 16 · Type Archetype

Prerequisites Apocalypse Rider Dedication

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