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Feats

Whirling Throw

A grabbed foe can be hurled bodily away from you, taking a beating from the throw and often crashing down prone at the end of it.

commonAttackMonk

Requirements You have a creature grabbed or restrained.

You propel your enemy away. Attempt an Athletics check against the foe's Fortitude DC. You take a –2 circumstance penalty to your check if the target is one size larger than you and a –4 circumstance penalty if it's larger than that. You gain a +2 circumstance bonus to your check if the target is one size smaller than you and a +4 circumstance bonus if it's smaller than that.

Critical Success You throw the creature any distance up to 10 feet, plus 5 feet × your Strength modifier (10+(5*@actor.abilities.str.mod) feet). It takes bludgeoning damage equal to your Strength modifier plus 1d6 per 10 feet you threw it. If you threw the target at least 10 feet and into a solid obstacle, use the maximum distance you could have thrown it to calculate the damage. The creature falls prone.

Success As critical success, but the creature doesn't fall prone.

Failure You don't throw the creature.

Critical Failure You don't throw the creature, and it's no longer grabbed or restrained by you.

Level 6 · Type Class

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